![]() ![]() After the player is equipped well they will move toward the glow which apears after the first day is over. The exam room has great shelter and the chance of enemies finding you is very small. The player in this option should try and get a sleeping bag, and maybe a campfire for heat. Get a vechicle as soon as possible in the game (Shopping cart, sled etc.), with the vechicle you'll be able to get to the scavengable area's and bring back precious loot. Stick to the Cryo Facility and repair the heater there, make Exam Room 14 your head quarters. If I had the artistic abilities, I would add an ultra-rare "take-down" rod that takes half the space! You do know that many rods are collapse-able right? As in you just break the parts down and tuck it away like.15 inches roughly per rod piece.Personally I believe that there are 2 main ways to start off with Neo Scavenger.ġ. Reels will be a bit smaller if I can resize the art satisfactorily that was the main reason they were bigger, to be honest, and I agree they should be smaller for what they are. I might make them "slingable" if I can, though. Point #1 is a tricky one, since the rods are of a realistic size and a fishing pole would be a pain to carry about without a vehicle. If I had the artistic abilities, I would add an ultra-rare "take-down" rod that takes half the space!īanjo_oz: Thanks so much for the feedback. #3 is more of a balance than a realism thing remember you still get fish for descaling and cleaning poorly, you just get more for knowing how to do it properly. I am working on an update for when the game itself moves to version 1.1, and will take into account everything you've noted as an issue, especially points #2 and #4 (though a dried fish recipe is already included if you use MMoD instead of NSE). Thanks for your work! Thanks so much for the feedback. ![]() Morbanth: Hey, I have your fishing mod installed in addition to the rest of your stuff (except classic skills) and Extended Neo-Scav. ![]() I love role-playing this game as a self-sufficient hunter type, so fishing is a great addition to the arsenal. I love it because it gives my forest-hermit another source of food. Add an option to make dried fish for long-term storage, like cured meat with trapping. If everyone who catches fish gets fish fillets, it would make catching fish more fun.Ĥ) With all the fishing stuff taking so much space, it would be cool if the product was more transportable. :Pģ) Also, while it makes sense that you can't catch a lot of fish if you don't actually know how to fish, it seems silly that if you don't know how to fish you don't know how to clean a fish, since everyone who eats fish regularly knows how to do that, even if you buy it from the shop. As it stands, the nylon line (medium string that doesn't degrade) is one of the best items from the mod. There is little point in carrying these things around for most people since fishing is not currently a superior way of getting food.Ģ) It also took me a long time to figure out that I need 6 nylon lines instead of 1 to make a fishing line, so for the longest bit I thought the mod was broken. Here are my pros and cons:ġ) I have to say that the hand-reels and the fishing pole are way too big to actually lug around - the hand-reel only weighs like half a kilo but takes a huge chunk out of your inventory. :(Īnd during the beta, adding fishing was something I bugged the dev about for ages, until we got modding implemented so I did it myself as my first mod! :) Hey, I have your fishing mod installed in addition to the rest of your stuff (except classic skills) and Extended Neo-Scav. I don't get a lot of feedback on the official forums. Seriously, I'm wanting to know if it's too easy/hard or how you find loot drops with it once you've tried it a bit. Banjo_oz: I'm particularly interested in feedback on the one about FISHING. ![]()
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